VR Bootcamp at SOSV

Designed for novices in the VR space, this bootcamp will give you the skills needed to design and build virtual environments and games. Special focus is given to hands-on experience with the latest VR platforms including the HTC Vive, Samsung Gear VR, Oculus Rift, and Google Cardboard. We will cover compiling, troubleshooting, and the quirks unique to each platform.

For questions and more information (including student and industry discounts) email us at: mailto:metaversescholarsclub@gmail.com

When:
9am to 6pm, November 5th and 6th.
Where:
SOSV, 479 Jessie St, San Francisco, CA 94103

SIGN UP HERE

vrbreakout_screencap4TOPICS TO BE COVERED

  • Build your first VR project in 2 days
    • Walk away with your first interactive VR game built from scratch (VRkanoid)
  • Game Engine basics
    • Configuring your PC to export projects to Android devices
    • Using various VR camera rigs
    • Using native device menu tools and shortcuts
  • Environment design and game object development
    • Basic lighting design and particle effects
    • Optimising for VR: map building, occlusion culling, shaders
  • Basics of C#
    • Interactivity and scripting in Unity using C#
  • Upload Your Game to VR devices
    • Exporting your Unity project to work with VR headsets (focus will be on GearVR, Oculus, and VIVE)
    • Troubleshooting your device
  • VR headsets and Head Mounted Displays 
  • Resources necessary to get started with VR experience design
    • Where to go to learn more
    • Links, PDFs, videos, etc
    • Asset Stores
    • CodeBases
    • Classes
  • Trends in the VR industry
    • Overview of industry standard headsets and hardware
    • Survey of the VR industry: success stories, new developments, industry players

REQUIREMENTS

  • PC (laptop or tower, if a tower student must bring a monitor as well) running the minimum requirements for a HTC Vive VR headset:
    Graphics Card: GeForce GTX 970 or AMD Radeon R9 290 or better. 
    CPU: Intel Core i5 4590 or AMD FX 8350 or greater.
    RAM: 4GB or more.
    Video port: HDMI 1.4, DisplayPort 1.2, or better.
    USB port: 1 USB 2.0 or faster port.
    Windows 7 SP1 or newer.
  • Developer credentials for the HTC Vive (to sign up and register go here: https://developer.viveport.com/us/develop_portal/)
  • Developer credentials for Oculus (to sign up and register go here: https://developer.oculus.com/)
  • Student edition of Unity
  • Basic knowledge of 3D programs (3D max, Maya, Blender) is helpful but not required.
  • Basic knowledge and familiarity with computer programming and scripting languages such as Javascript, C##, JAVA is helpful but not required.

INSTRUCTORS

Our instructors and mentors include programmers, artists, designers, VR enthusiasts, and polymaths with experience in the VR industry.

James Blaha
James is the CEO and founder at Vivid Vision, a company pioneering a vision care platform which can assess and improve diseases of the eye, including lazy eye.

James is also well known for hacking on software, music and brains.


Jeremy Cummins
Creator of VR Breakout, Jeremy is a trained visual artist with a life long passion for computer programming, starting with BASIC on the Commodore 64. He is driven to cultivate the artistic side of the human-machine interface. Former VP of Engineering at Clique Media, Inc., he has years of experience leading software and web application development teams. Now he is focused on engaging with and building the VR community.


Eric Medine
Artist and programmer, CEO of TenTonRaygun, a multimedia company specializing in interactive video installations and live event production.

Most recently he designed and produced Roko’s Basilica, a mixed reality video installation for Burning Man featuring real-world VR mapping, audio reactive LED systems, and custom video projection.

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